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<?xml-stylesheet type="text/xsl" href="http://mycommunity.newport.ac.uk/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Dr. Mike Reddy - "Play in Progress"</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/default.aspx</link><description>An eclectic mix of Games, Experiments, Research, Plagiarism and "HE Pedagogy 2.0"</description><dc:language /><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>WhyWHY you do something is WHY you succeed.</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2010/01/16/whywhy-you-do-something-is-why-you-succeed.aspx</link><pubDate>Sat, 16 Jan 2010 09:48:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1422684</guid><dc:creator>mreddy01</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1422684</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2010/01/16/whywhy-you-do-something-is-why-you-succeed.aspx#comments</comments><description>This article is quite short, but touches on possibly an obvious truth once stated that why you do something is why you succeed. Something that I feel I&amp;#39;ve taken for granted until now. am I alone, I wonder. http://www.readwriteweb.com/readwritestart...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2010/01/16/whywhy-you-do-something-is-why-you-succeed.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1422684" width="1" height="1"&gt;</description></item><item><title>Exams v Coursework</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2010/01/15/exams-v-coursework.aspx</link><pubDate>Fri, 15 Jan 2010 13:24:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1422676</guid><dc:creator>mreddy01</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1422676</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2010/01/15/exams-v-coursework.aspx#comments</comments><description>http://news.bbc.co.uk/go/rss/-/1/hi/education/8460189.stm In this article, private schools are described as wanting to move away from modular A-Levels towards &amp;quot;traditional&amp;quot; assessment by exam at the end of two years. In HE there has been an...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2010/01/15/exams-v-coursework.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1422676" width="1" height="1"&gt;</description></item><item><title>My morning coffee wbnetz reading today is... Why your game idea sucks!</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/09/30/my-morning-coffee-wbnetz-reading-today-is-why-your-game-idea-sucks.aspx</link><pubDate>Wed, 30 Sep 2009 08:40:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1421933</guid><dc:creator>mreddy01</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1421933</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/09/30/my-morning-coffee-wbnetz-reading-today-is-why-your-game-idea-sucks.aspx#comments</comments><description>http://www.escapistmagazine.com/articles/view/issues/issue_221/6582-Why-Your-Game-Idea-Sucks An entertaining read on The Escapist, fast becoming a personal favourite web site; not at all because they&amp;#39;ve started giving out &amp;quot;Achievement Badges&amp;quot;...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/09/30/my-morning-coffee-wbnetz-reading-today-is-why-your-game-idea-sucks.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1421933" width="1" height="1"&gt;</description></item><item><title>Let's make sure we are worth £23K</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/18/1317575.aspx</link><pubDate>Tue, 18 Aug 2009 15:15:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1317575</guid><dc:creator>mreddy01</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1317575</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/18/1317575.aspx#comments</comments><description>http://news.bbc.co.uk/1/hi/education/8205539.stm details how students will be at least £23K in debt due to studying for a degree. Last year, I (and I know others) had students stating "I pay £... a year for this." before starting to dictate what and how...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/18/1317575.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1317575" width="1" height="1"&gt;</description></item><item><title>Lesson 8 (LATE) - A game for Griefers</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/06/1262524.aspx</link><pubDate>Thu, 06 Aug 2009 15:56:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1262524</guid><dc:creator>mreddy01</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1262524</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/06/1262524.aspx#comments</comments><description>Lesson 8 of the Games Design Concepts on-line course was intended to investigate types of fun, with the homeplay challenging participants to create a game with the main mechanic being "griefing" (that is, deriving enjoyment from the act of ruining other...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/06/1262524.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1262524" width="1" height="1"&gt;</description><category domain="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/tags/GDCU09/default.aspx">GDCU09</category></item><item><title>Lesson 9 (LATE) - Put a story on a pre-existing game</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/06/1262297.aspx</link><pubDate>Thu, 06 Aug 2009 15:10:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1262297</guid><dc:creator>mreddy01</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1262297</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/06/1262297.aspx#comments</comments><description>Lesson 9 attempted to get the idea of narrative and story into games. Ian Schreiber posed the challenge of making the game Pente into a story mode. For reference, from his blog post, here are the original rules: Players: 2 Objective: Place your stones...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/06/1262297.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1262297" width="1" height="1"&gt;</description><category domain="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/tags/GDCU09/default.aspx">GDCU09</category></item><item><title>Working Backwards - Lesson 11 Game Design Brainstorm</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/06/1262126.aspx</link><pubDate>Thu, 06 Aug 2009 13:44:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1262126</guid><dc:creator>mreddy01</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1262126</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/06/1262126.aspx#comments</comments><description>Lesson 11 of the Game Design Concepts on-line course has asked for three game ideas. The constraints are as follows: 1) Create a board game, card game, or tile-laying game (that is, it must either have a board, cards, or tiles as physical components)...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/08/06/1262126.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1262126" width="1" height="1"&gt;</description><category domain="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/tags/GDCU09/default.aspx">GDCU09</category></item><item><title>Driven to distraction - or How to get an XBOX Live Vision Camera working on XP</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/21/1145267.aspx</link><pubDate>Tue, 21 Jul 2009 13:27:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1145267</guid><dc:creator>mreddy01</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1145267</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/21/1145267.aspx#comments</comments><description>Trying to get your XBox 360 Live Vision Camera working on your PC. Well, of course it SHOULD be Plug'n'Play... I have found the hack to get the XP SP3 PC in my office to finally recognise it, and you may have the same problem. If you go to the Device...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/21/1145267.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1145267" width="1" height="1"&gt;</description></item><item><title>EquiSCRIBBLEum - Scribblenauts evil twin (Lesson 6 homeplay)</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/19/1135820.aspx</link><pubDate>Sun, 19 Jul 2009 15:04:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1135820</guid><dc:creator>mreddy01</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1135820</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/19/1135820.aspx#comments</comments><description>This is homeplay for Lesson 6 "games as art/art as game" of the free online course "Game Design Concepts"; details available at http://gamedesignconcepts.wordpress.com/ The challenge, in brief was: "...a choice of designs, based not on experience level...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/19/1135820.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1135820" width="1" height="1"&gt;</description><category domain="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/tags/GDCU09/default.aspx">GDCU09</category></item><item><title>Eagle Alight - A Board Game inspired by Lunar Lander</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/10/1092868.aspx</link><pubDate>Fri, 10 Jul 2009 14:58:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1092868</guid><dc:creator>mreddy01</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1092868</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/10/1092868.aspx#comments</comments><description>In honour of my FAVOURITE Computer Game (Arcade), Lunar Lander, and the upcoming 40th anniversary of the (faked?) Apollo 11 Moon Landings, I present... Eagle Alight - A Lunar Lander inspired board game Use fuel, Fuel, FUEL to rotate and slow your craft...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/10/1092868.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1092868" width="1" height="1"&gt;</description><category domain="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/tags/GDCU09/default.aspx">GDCU09</category></item><item><title>Lesson 3 homeplay - Design a World War One Game</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/07/1084837.aspx</link><pubDate>Tue, 07 Jul 2009 09:11:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1084837</guid><dc:creator>mreddy01</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1084837</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/07/1084837.aspx#comments</comments><description>The Lesson 3 homeplay is a slightly modified form of Challenge 2-5 in the Challenges text, with an optional difficulty level based on previous experience with game design: "Most war-themed games have an objective of either territorial control or capture...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/07/1084837.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1084837" width="1" height="1"&gt;</description><category domain="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/tags/GDCU09/default.aspx">GDCU09</category></item><item><title>Second homework for GDCU course - Something for Nothing!</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/06/1082512.aspx</link><pubDate>Mon, 06 Jul 2009 18:44:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1082512</guid><dc:creator>mreddy01</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1082512</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/06/1082512.aspx#comments</comments><description>Lesson 2 homework was to read an article on Formal Abstract Design Tools (which I will come to later) and chapter 2 of Schreiber and Brathwaite, which included several end of chapter exercises (subsequently were confirmed as not being necessary, but desirable...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/06/1082512.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1082512" width="1" height="1"&gt;</description></item><item><title>First homework for GDCU module - "I have no works &amp; I must play"</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/01/1061088.aspx</link><pubDate>Wed, 01 Jul 2009 13:31:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1061088</guid><dc:creator>mreddy01</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1061088</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/01/1061088.aspx#comments</comments><description>Reading for the first lesson consists of: Challenges for Game Designers , Chapter 1 (Basics). This is the course text by Ian Schreiber and Brenda Brathwaite I have no words &amp;amp; I must design" by Greg Costikyan. The Understanding Games series of interactive...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/01/1061088.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1061088" width="1" height="1"&gt;</description><category domain="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/tags/GDCU09/default.aspx">GDCU09</category></item><item><title>My first "homeplay" assignment - design a game in 15 minutes</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/01/1060130.aspx</link><pubDate>Wed, 01 Jul 2009 07:50:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1060130</guid><dc:creator>mreddy01</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1060130</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/01/1060130.aspx#comments</comments><description>Ballpoint Sumo Ballpoint Sumo is my homework for the 15 minute Board Game Challenge - details at http://gamedesignconcepts.wordpress.com/ but basically, this is the brief: "Following the four steps set forth in Level 1 (summarized below), try to create...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/07/01/1060130.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1060130" width="1" height="1"&gt;</description><category domain="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/tags/GDCU09/default.aspx">GDCU09</category></item><item><title>Review of Hotel Dusk</title><link>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/06/30/1056912.aspx</link><pubDate>Tue, 30 Jun 2009 11:44:00 GMT</pubDate><guid isPermaLink="false">4bb43563-28c3-4990-b277-31ff173d23ec:1056912</guid><dc:creator>mreddy01</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://mycommunity.newport.ac.uk/blogs/mreddy01/rsscomments.aspx?PostID=1056912</wfw:commentRss><comments>http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/06/30/1056912.aspx#comments</comments><description>Here, after spending my birthday money, I finally get and finish (almost in one sitting) the DS game Hotel Dusk. Quality of the audio is poor towards the end (sorry) as I did this recording with the headphone mic in the car. A mistake I won't be making...(&lt;a href="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/2009/06/30/1056912.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://mycommunity.newport.ac.uk/aggbug.aspx?PostID=1056912" width="1" height="1"&gt;</description><enclosure url="http://staff.newport.ac.uk/mreddy01/audio/WASD-Modcast-30-06-09.mp3" length="16049253" type="audio/mpeg" /><category domain="http://mycommunity.newport.ac.uk/blogs/mreddy01/archive/tags/WASD+Radio+-+The+Home+of+Academic+Games+Discussion/default.aspx">WASD Radio - The Home of Academic Games Discussion</category></item></channel></rss>